This shader was identical to the previous vertex offset shader, however with a different material parameters.
Depth Blend at work, looks a lot better than the black ooze
Sand moving and rippling, surreal and liquidy
using a blend shape to fill up the sand with a shape.
different parameter settings
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Water is in the game in a special area where you can jump and find a secret location, this is the only big jump you can survive due to the water.
That high quality water, using two textures and normal map which was blended together with another texture.
The final was more opaque so I increased it to display it better. that why there are sharper shapes in there.
Although high quality settings baked in.
The texture I used to blend I did acquire of the asset store from a dissolve texture pack.
The shader details, Also had a map for spec.
Hope to add tints and better work on the reflections




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